Yeah, at this particular point it’s an either/or.
Further IDK what device/firmware you’re running but you should probably take a look at the following as Tailscale is still ‘beta’/not fully supported by GL:
Yeah, at this particular point it’s an either/or.
Further IDK what device/firmware you’re running but you should probably take a look at the following as Tailscale is still ‘beta’/not fully supported by GL: