I just got a GL MT300 V2 but using it in order to tethering my android hotspot and connect by ethernet to xbox one.
However I still have a problem with NAT: in general the xbox see as a double NAT detected.
I tried every step without solve the problem, I eeven downgrade the firmware in order to have the chance to open the UPNP.
Hi Did you find a fix ?
I have a similar issue where I have a âstrict NATâ.
I am in router mode, with a cable plugged from my ISP modem/router to the Mango v2 and the wireguard vpn setup on it and wired to the xbox (I tested wireless also).
when I activate the wireguard VPN I get a âstrict Natâ when I deactivate I get a âopen NATâ, can anyone advise should it be possible to get a âopen NATâ with the wireguard vpn activated? which is the whole idea why I wanted the mango v2.
I have tried the port forwarding & DMZ with no success. In bridging mode it does change to âopen NATâ but I lose the vpn capability which again defeats the purpose.
too add & for reference testing the xbox X & the mango v2 in cable/router mode & connecting wireless to xbox xâŚ
I get âopen NATâ with openvpn config file (Shared IP addresses mode (NAT) has all its ports closed) no port forwarding required, but the speed is down to 8mpbs up & down
I get âstrict NATâ with openvpn config file (public IP addresses mode has all its ports opened)
I get a âstrict NATâ with wireguard, alot better speeds 20mpbs up 28mpbs down.
I wonder if you can get the open NAT working with wireguard ?
I just got the GL-SFT1200 and Iâm having the same problem. I havenât tried anything yet as I normally search to see if there was a work around for it.
As far as I know the Xbox is using IPv6 native. With the Tredo protocol it will tunneling IPv6 over IPv4, if no IPv6 is available. A very huge security issue, because you have no chance to configure/secure this tunnel, am attacker who claims to be Microsoft is able to use the Xbox as hopper to your network ⌠In theory, this for another day. Back to topic:
The Xbox indeed needs some open ports. Put the Xbox in DMZ, as âExposed Hostâ or whatever youâll call it could work. But I strongly recommend to forward only the needed ports.
(* The âAlternate Portâ that depends on the user. Regular the Xbox will negotiate a Port itself and use it for Multiplayer or Chat and so on. But you can set it to a fixed port per user.
On the Xbox Settings: Network Settings - Advanced Settings - Alternate port selection. Here you can select one from a bunch of port numbers. It needs to be forwarded in TCP and UDP. One port per Xbox-User)
Upnp never worked for me, with different routers. Maybe one time during setup/testing, but never reliable.