Hello! First post here, new owner of a GL-MT6000 Flint 2 device. I’m having a bit of a weird issue.
I’m on an ATT fiber 1gig up/down line, and I configured IP passthrough on my BGW210-700 to my Flint 2. I was able to setup the router, update the firmware to 4.8.3, get wifi networks configured, verified I’m not double NAT’d, turned off network accel, downloaded/setup LuCi for SQM / set my ingress and egress to .85 of my 1 gig line. I’m hardwired into the router with a Monoprice CAT6 cable on my desktop. I am running cake and piece_of_cake_qos.
My weird issue: I am getting perfect bufferbloat scores now! However, when I load into games, I suffer from severe jitter/ping fluctuation for the first 2-3 minutes. After this time, my jitter goes to a stable zero, and I have no issues. This is best observed in CS2, where the game offer options to monitor your jitter in real time.
Bufferbloat scores with cake/piece of cake.qos SQM enabled:
First 20 seconds on a game server:
After ~90 seconds on the server:
After ~3 minutes on the server:
As you can see, in the first 2-ish minutes, I get these insanely big jitter spikes randomly, which I’ve never experienced before on my old ATT router. Afterwards though, I get a rock-solid 0ms jitter for up/down. This happens each time I hop into a server, and I’d like to see if there’s just a setting or something I need to tweak to fix it? Like everything feels great, but I’d obviously like to not have random spikes of 100ms+ jitter (highest I’ve seen was 500ms) when starting a match.
This issue is also not specific to just CS, I’ve experienced the same problems in Apex (however there are no options to monitor your jitter in real time for that game.)

















