I have a mudi 7 and i’ve been poking around. I want to add my own UI elements to the touch screen UI (or make my own UI
) Is the gl_screen source code available anywhere? I would want to avoid writing my own framebuffer writer if i could avoid it ![]()
I’m wondering this too… Or some kind of config in the UI to simplify this. I’d love to be able to control/monitor Tailscale from the screen without needing to go into the UI. Maybe it’s coming in the 4.9 release or something, but the scripting you could to with the gl-switch on the Beryl AX as an example was pretty sweet.
The game doesn’t quite fit but it works! (I used fbdoom for anyone wondering
). It being a framebuffer does make it hard for ‘user customizable’ or any customizable buttons and UI elements. Especially with the way the gl_screen ui works (from what I gather looking at stuff in /etc). I’d mostly like to fork the gl_screen so I can keep all the existing functionality while also adding in my own menus (The on screen keyboard must have been a nightmare to implement). For any brave souls out there, in theory you could run X11 in framebuffer mode and only be limited by the fact that the rendering is happening in the CPU.
@bruce I guess the season for 'hacking my GL router' is now on air! ![]()
